{"service":"Agent Economy / AssetCheck","version":"0.2.0","paymentsEnabled":true,"bazaarDiscoveryConfigured":true,"endpoints":{"paid":[{"method":"POST","path":"/v1/check/manifest","priceUsd":"0.001","maxRequestBytes":1000000,"description":"Deterministic game asset QC for sprite validation, texture validation, asset pack preflight, release validation, duplicate asset detection, file collision detection, game asset packaging, and generated asset QC before an agent ships a build. Submit a complete manifest for PASS/WARN/FAIL release QC."},{"method":"POST","path":"/v1/check/asset-pack","priceUsd":"0.001","maxRequestBytes":1000000,"description":"Deterministic game asset QC for sprite validation, texture validation, asset pack preflight, release validation, duplicate asset detection, file collision detection, game asset packaging, and generated asset QC before an agent ships a build. Preflight an asset pack before packaging or publishing."},{"method":"POST","path":"/v1/check/duplicates","priceUsd":"0.001","maxRequestBytes":1000000,"description":"Deterministic game asset QC for sprite validation, texture validation, asset pack preflight, release validation, duplicate asset detection, file collision detection, game asset packaging, and generated asset QC before an agent ships a build. Detect duplicate assets from caller-provided content hashes."},{"method":"POST","path":"/v1/check/path-collisions","priceUsd":"0.001","maxRequestBytes":1000000,"description":"Deterministic game asset QC for sprite validation, texture validation, asset pack preflight, release validation, duplicate asset detection, file collision detection, game asset packaging, and generated asset QC before an agent ships a build. Detect case-insensitive file collisions and unsafe paths."},{"method":"POST","path":"/v1/check/sprite-metadata","priceUsd":"0.001","maxRequestBytes":1000000,"description":"Deterministic game asset QC for sprite validation, texture validation, asset pack preflight, release validation, duplicate asset detection, file collision detection, game asset packaging, and generated asset QC before an agent ships a build. Validate sprite dimensions, sheets, grids, and raster metadata."}],"public":[{"method":"GET","path":"/v1/preview","description":"Free sample request and deterministic receipt"},{"method":"GET","path":"/v1/wall/data","description":"Quality-ranked x402 service activity used by the wall"}]}}